MENU

Wayward Strand Technical Art

Screenshot of in-game footage from Wayward Strand's trailer Paintover by Kalonica QuigleyWayward Strand Technical Art Wayward Strand is a real-time narrative game where players explore an airship hospital in the 1970s.Wayward Strand is currently being developed by Ghost Pattern and more information can be found here: https://waywardstrand.com/I was brought on to the project to assist with the Technical Art aspects of the project, as well as some supporting 3D Art work. Some of my work on the project includes:- Creating 3D Environment/Prop Art Asset Pipelines- Contributing to development of art style/how to best achieve these aesthetics in Unity- Collaborating with Architectural consultants and the team to design the layout of the ship's interior and exterior- Creation of the ship's modular interior components and the exterior of the ship- Creation of various Environment and Prop 3D Models- Creation of supporting textures to function as a backup for any non-bespoke assets- Improving Shaders to better reflect our visual goals- Documentation of pipelines, and optimisation of models and Unity project structure
Read More ›

Mum’s Studio

Mum's Studio in Unity My mum was lamenting how hard it was to visualise where all her furniture could fit in her ceramics studio - so I offered to make a simple tool for her to be able to click-and-drag furniture around and then walk through the space in 3D. This project was very limited in scope - but my mum did submit feature requests for saving/loading and to see the names/dimensions of selected objects, which I obliged. It was created in Unity 3D - and the very basic models were made in Maya.
Read More ›

Shuttlecats Web App

Shuttlecats Web App Shuttlecats is a social badminton club for queer women in Melbourne. We had previously used a manual pen-and-paper 'pegboard' system for court/game/player management. I designed and implemented two websites to digitize this process.  The player-facing site was created with PHP, allowing players to organise into courts/games and visually show their grade/status. 'Plain' Javascript was used to add basic animations and click-and-drag functionality for ease of use. All of the player data was stored on a MySQL database - this stored player information like name and grade, but also statistics like: time since last played, membership status, etc. A separate admin-facing site was created to enable Shuttlecat committee members to: add new players, manage memberships/grading/attendance. 
Read More ›

My Head is an Animal

Swap brains with animal friends My Head is an Animal Global Games Jam 2018
Read More ›

soundscape

Sing to send soundwaves rippling across the landscape soundscape Global Games Jam 2017
Read More ›

Witchy Circle

A drawing game about banishing demons Witchy Circle Global Games Jam 2016
Read More ›

March of Time

A political card game involving temporal sabotage March of Time Global Games Jam 2015
Read More ›

Eyes See Eyes

A strategy game involving rotating eyes Eyes See Eyes Global Games Jam 2014
Read More ›